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Rummy requires strategic thinking and careful planning to know when to push & when to drop. Dropping is when you stop playing Rummy without declargiven a hash table t with 25 slots that stores 2000 elements, the load factor α for t ising a winner, whereas pushing is when you keep playing to try to form sets and runs with every card in your hand. Determining the possible value of your hand and deciding whether to play on or end the game without declaring rummy are key components of knowing when to drop and when to push.

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